Upgrading Students’ Vocabulary Mastery Through Anagram Games at Eight Grade Students Of MTs Ma’arif Balong Ponorogo

Amin, Muhammad Miftakhul (2022) Upgrading Students’ Vocabulary Mastery Through Anagram Games at Eight Grade Students Of MTs Ma’arif Balong Ponorogo. Undergraduate (S1) thesis, IAIN Ponorogo.

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Abstract

ABSTRACT

Amin, Muhammad Miftakhul. 2022. Upgrading Students’ Vocabulary Mastery Through Anagram Games At Eight Grade Students Of Mts Ma’arif Balong Ponorogo. Thesis, English Education Department, Tarbiyah and Teacher Training Faculty, State Institute for Islamic Studies of Ponorogo (IAIN). Advisor Dr. Dhinuk Puspita Kirana. M.Pd.

Keyword : Upgrading, Vocabulary Mastery, Anagram Games.

The importance of English as a lingua franca is taught to junior high school students in Indonesia. The students are expected to master the four (4) English skills which are listening, speaking, reading, and writing. Nonetheless, there are still many students in MTs Ma'arif Balong Ponorogo who are less motivated to learn English. It is proved by only 55-60% students who could pass the minimum standard score (KKM). One of the causes is the teacher has not used an interactive learning medium. It gave rise to the researcher to use Anagram games as an English learning support, especially in vocabulary mastery.
This research aims to figure out how the Anagram games affect the vocabulary mastery of the VIII Mts Ma’arif Balong Ponorogo students.
This Research applies a quantitative research approach and uses an experimental method. The researcher conducted an interview, pre-test and post-test as the data collection techniques, and used an expert validation to assess the eligibility of the research instruments. In this reseacrh, the population was the eighth grade students of Mts Ma’arif Balong Ponorogo. The sample in this research was use simple random sampling. The sample was 54 students. The VIII C class as experimental class and the VIII A as the control class. Both of them consist of 36 students. Furthermore, SPSS version 25 is used to analyze the data quantitatively. Data analysis techniques used in this research are descriptive statistics test, normality test, paired sample t-test, homogeneity, independent sample t-test, and N-gain test.
The results of paired sample t-test and independent sample t-test shows the difference of the students’ learning outcome between the students in the experimental class and control class. In addition, the results of the N-gain test by using SPSS version 25 to find out the success of the students’ vocabulary mastery also shows that Anagram games are quite effective to upgrade the students’ vocabulary understanding in the control class, proved by the Independent Sample T-test, the sig. value (2-tailed) is 0.004 < 0.05. Thus, it can be concluded that Ha is accepted and Ho is rejected. Also proved by the N-gain experimental class value of 70,928 %. Meanwhile, the results in the control class which did not use Anagram games show that not using Anagram is less effective, proved by the N-gain control class value of 44,262%.Based on the findings of the data analysis, it is figured out that the hypothesis of this research “Ha = there is significant difference between students' who are taught by anagram games and those who are not in terms of improving students vocabulary mastery” is accepted.

Item Type: Thesis (Undergraduate (S1))
Thesis Supervisor: Dhinuk Puspita Kirana
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris
Depositing User: Miss Perpustakaan IAIN Ponorogo
Date Deposited: 27 Feb 2024 05:12
Last Modified: 27 Feb 2024 05:12
URI: http://etheses.iainponorogo.ac.id/id/eprint/27238

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