...(PERBAIKI FILE, LENGKAPI STEMPEL PADA LEMBAR PERSETUJUAN, UPLOAD ULANG)...The Effectiveness of Jumbled Letters Game to Improve Students' Vocabulary Mastery at MTs Addin As Shiddieq Padi Pacitan

Rachma, Mellisa Agustina (2021) ...(PERBAIKI FILE, LENGKAPI STEMPEL PADA LEMBAR PERSETUJUAN, UPLOAD ULANG)...The Effectiveness of Jumbled Letters Game to Improve Students' Vocabulary Mastery at MTs Addin As Shiddieq Padi Pacitan. Undergraduate (S1) thesis, IAIN Ponorogo.

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Abstract

Vocabulary is important for learners since it is the area of language learning that does not appear to be shown down by age. People use vocabulary to construct a sentence to express the idea. Unfortunately, in improving students’ vocabulary mastery, English teacher uses traditional media by giving task to the students based on the book to clarify the vocabulary. Therefore, the teacher should provide interesting teaching media to improve students vocabulary. There are a lot of media that can be used. One of them is Jumbled Letters game. Jumbled Letters is a word puzzle in which a player is given a set of letters which the students have to arrange the word in the correct order.
The objective of this research is to find out whether there was a significant difference in vocabulary mastery between students who are taught by using Jumbled Letters game and those who are not taught by using Jumbled Letters game at the seventh graders at MTs Addin As Shiddieq Padi Pacitan in the academic year 2020/2021.
This research used a quantitative approach and used quasi experimental design. The researcher used one class as experimental class and one class as control class. The population was 90 students of the seventh grade at MTs Addin As Shiddieq. The researcher took VII A as the experimental class and VII B as the control class, both of them consisted of 30 students. The total sample was 60 students. The data was gathered through the test. This research was conducted by giving a pretest, applying the treatment, and giving a posttest. The data was analyzed by using the t-test formula in SPSS 26.
The result shows the mean score of the students’ vocabulary who were taught by using Jumbled Letters game was 85.40. It was higher than the result of the mean score of students who were taught by using lecturing method and textbook media who got 64.53. It was concluded that the posttest of students who were taught by using Jumbled Letters game was better. The t-test shows 11.311 and the value of t-table of df 60 = 2.00. The value of the t-test was higher than the t-table (11.311 > 2.00). Thus, Ho was rejected and Ha was accepted. There was a significant difference in vocabulary achievement between students who are taught by using Jumbled Letters game and those who are not.
Keywords: Media, Jumbled Letters Game, Vocabulary.

Item Type: Thesis (Undergraduate (S1))
Thesis Supervisor: Fenty Andriani
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris
Depositing User: Miss Perpustakaan IAIN Ponorogo
Date Deposited: 09 Dec 2021 02:02
Last Modified: 09 Dec 2021 02:02
URI: http://etheses.iainponorogo.ac.id/id/eprint/17306

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