The Effect of Using Word Chain Game on Students' Vocabulary Mastery at Seventh Grade of SMP Ma'arif 1 Ponorogo

Amaliyah, Dinatul (2020) The Effect of Using Word Chain Game on Students' Vocabulary Mastery at Seventh Grade of SMP Ma'arif 1 Ponorogo. Undergraduate (S1) thesis, IAIN Ponorogo.

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Abstract

ABSTRACT

AMALIYAH, DINATUL. 2020. The Effect of Using Word Chain Game on Students’ Vocabulary Mastery at Seventh Grade of SMP Ma’arif 1 Ponorogo. Thesis, English Education Department, Faculty of Education and Teacher Training, State Institute of Islamic Studies of Ponorogo. Advisor Dr. Dhinuk Puspita Kirana, M.Pd.

Keywords: word chain game, vocabulary.

Vocabulary is one basic component of language, there is not any language exists without words. So, the students will understand the reading text, they can speak a language and write some notes if they can master the vocabulary. In fact, the technique of teaching students’ vocabulary is very monotonous, so that students become bored and uninterested. Therefore, the researcher chosed the word chain game to solve the students’ problem. In this technique game that is played by using the last letter of the previous word to be the beginning of the next word. This game is a challenging and exciting activity in learning vocabulary.
The aim of this research was to examine whether there is a significant difference between the students’ vocabulary mastery that are taught using word chain game and those who are not taught using word chain game at seventh grade of SMP Ma’arif 1 ponorogo.
The researcher applied a quantitative approach and used the quasi-experimental design. This research took two classes which were taught using different technique. The experiment class was taught using word chain game and control class was taught using discourse method. The sampling technique applied in this research was cluster random sampling. Cluster random sampling is based on the ability of researcher to divide the sampling population into groups (based upon visible or easily identifiable characteristic). The population was seventh grade students’ of SMP Ma’arif 1 Ponorogo which consisted of 110 students. The samples were 43 students (22 students in experimental class, 21 students in control class). The techniques of data collection were test and documentation. The data were gathered through test. This research was conducted by the following procedure: giving pre-test, conducted treatment, and giving a post-test.
The data were analyzed after getting the score of the test and processed using T-test formula in SPSS version 16.
The result of this research showed that the experimental class had higher mean score of post-test than control class. The mean score of post-test in the experimental class was 87.85, while the class was control 80.95. Besides, the result of T-test calculation showed that value of ttest higher than the value of ttable. The value of ttest was 3,482 while the value of ttable with db = 41 was 2,019. Based on those results, it can be concluded that Ha is accepted and Ho is rejected.
Based on the explanation above, it can be said that there was a significant difference between the students’ vocabulary mastery achievement that were taught using word chain game and students who were not taught using word chain game. In other words, word chain game is effective to improve the students’ vocabulary mastery achievement at seventh grade students of SMP Ma’arif 1 Ponorogo.

Item Type: Thesis (Undergraduate (S1))
Thesis Supervisor: Dhinuk Puspita Kirana
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris
Depositing User: Miss Perpustakaan IAIN Ponorogo
Date Deposited: 28 Dec 2020 04:53
Last Modified: 28 Dec 2020 04:53
URI: http://etheses.iainponorogo.ac.id/id/eprint/12608

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