Kahoot Game as Media in Grammar Teaching Learning Process at SMAN 3 Ponorogo

Nafis, Yazid Amirun (2020) Kahoot Game as Media in Grammar Teaching Learning Process at SMAN 3 Ponorogo. Undergraduate (S1) thesis, IAIN Ponorogo.

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Abstract

ABSTRACT
NAFIS, YAZID AMIRUN, 2020. “Kahoot Game as Media in Grammar Teaching Learning Process at SMAN 3 Ponorogo”. Thesis. English Education Department, Tarbiyah Faculty, State institute of Islamic Studies of Ponorogo. Advisor: Dra. Aries Fitriani, M. Pd.

Keywords: Kahoot game, Media, Grammar Teaching Learning Procees

Kahoot is the free online platform for making and working learning game for teaching that make students actively involved directly and presents a quiz atmosphere that is lively, excited, and not bored either in the classroom, office, or at home. It may be used to make multiple-choice questions with embedded photos and pictures.
The objectives of this study were: (1) to describe how the implementation of Kahoot game as media in grammar teaching-learning process. (2) to describe what are the benefits of Kahoot game as media in grammar teaching-learning process
This research was done to the students of tenth grade of SMA 3 Ponorogo in academic year 2019/2020. This research employed qualitative method to explain the implementation of Kahoot game as media in grammar teaching-learning process. The data was collected by observation, interview and documentation. Observation was applied to observe the implementation of Kahoot as media in grammar teaching learning process. Interview was used to collect data from the teachers and the students that are involved in this Kahoot game implementation. Documentation was applied to support the data had been collected from observation and interview. The data were analyzed through three steps namely reduction, data display, and conclusion.
The result of this research showed that the implementations of Kahoot game as media in grammar teaching-learning process are divided into two steps. They are as teacher and as students. The implementation of Kahoot game was not difficult. First, prepare the grammar question then download Kahoot game in play store or can browse www.kahoot.com then play as teacher click register as teacher. As teacher, after click register then chose create question then input the questions and picture and the last tried to play it. Second, when played Kahoot as students, they just open Kahoot game application or accessed www.Kahoot.com in browser. Then the students had to input the password from the teacher. Then input username then played Kahoot game. Students had to choose the symbol or color of answer in their smartphone. But the question and answer were in teacher screen.
The benefits of implementation of Kahoot game are divided into advantages and disadvantages. The advantages of this implementation are introduced new learning applications for student and teacher, students felt enjoy and fun and helpful the students to analyzed the grammar questions faster and easly, students be able to analyze the grammar questions and also distinguished verbs .For the teacher it turned out there was an application that interested students Kahoot game gave a different nuance for students and teacher became media to grammar teaching-learning process. Morover the disadvantages that are when use to grammar teaching-learning are because this game have to connect to mobile data or internet connection so the signal must be good condition.Futhermore, there were students who did not bring their smartphone or any students who low battery or lost battery, moreover, this game was played in last lessons.

Item Type: Thesis (Undergraduate (S1))
Thesis Supervisor: Aries Fitriani
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris
Depositing User: Miss Perpustakaan IAIN Ponorogo
Date Deposited: 22 Jun 2020 02:30
Last Modified: 22 Jun 2020 02:30
URI: http://etheses.iainponorogo.ac.id/id/eprint/10542

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